News
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Let men burn stars
As promised last post, here’s a brief dev diary entry on creating random starfields and nebulas. After generating a passable looking planet the next step is to generate some cool looking space for the planet to exist inside, and for that you need a couple of things. Firstly...
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Building steam with a grain of salt
Its been an insanely long time since this website has had an update, but I guess its better late than never. Anyways, about 3 months ago Junkship underwent a significant design refresh that was prompted by a few key factors. The first of these was the realization that...
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Creating empathy
Here’s a few thoughts of mine regarding player empathy in games. Its an old essay but I had forgotten about it until today when I did a clean out of my documents folder. If a player is not involved in the emotional experience of a game and is...
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Asymmetrical gameplay
Okay, So I was watching the Zero punctuation left4Dead review the other day, and at one point Yahtzee mentions that while waiting to respawn as a special zombie in the humans vs zombies gameplay mode, he’d like to play as one of the normal zombies in the intervening...
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Subjectivity and perspective in games
Here’s an old essay of mine detailing how to allow game players to experience a game world subjectively, and what advantages this brings to interactive storytelling. Subjectivity is going to be a important part of the story telling technique used in Junkship. Its pretty hard to deny that...
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Massively singleplayer online-ish RPG's
I had a thought recently, I’m not sure how original it is, but I thought it would make for interesting reading and a much needed update to the blog. First a bit of background, In most modern MMORPG’s you have ‘instanced’ dungeons which are parts of the world...

